Building a Browser-Based 3D Modeling Tool with Three.js: What the Docs Don’t Tell You
Why I Ended Up Building This Instead of Using Something Off the Shelf The requirement sounded simple: let users drag vertices around on a 3D mesh, assign basic materials, and export the result as GLTF. My first instinct was to reach for something pre-built. That instinct cost me about two weeks before I gave up … Read more