Stackless Coroutines in ~200 Lines of C++: How I Manage Game State Without the Headaches
The Problem: Game Logic That Fights Your Code The cutscene example is one I keep coming back to because it’s so brutally mundane — yet it exposes the exact fracture between how programmers think about game logic and how we’re forced to implement it. You want to express: walk to door, wait 2 seconds, open … Read more